
Learn that he Poke Ball Plus relies on the Bluetooth Low-Energy Protocol.Learn that the Poke Ball Plus does not connect to a Nintendo Switch the same way a Joycon does.The Joycon is still in play as a backup alternative, but I'd REALLY like to get the ball to work.

Overall, I am looking to interpret the data from the Poke Ball Plus and use it to trigger some events and actions within a build for Windows for a simple proof of concept. I'm very surprised with the progress I've been able to make bringing the Poke Ball Plus into Unity in the last day, but I think I have finally hit a wall that I hope the good people of the Unity forums will be able to assist me with, or at the very least point me in the direction of some resources that might be helpful. It has the same gyro/accelerometer functionality, and has the form factor that I'm looking for. I then went a bit further and remembered the Poke Ball Plus. Immediately, my mind jumped to the Joycon because of it's gyro/accelerometer functionality and the relative ease of using them in Unity with specialized dongles or available github repos. While spitballing with a potential client recently, they came up with an idea for an activity to help certain users with the motion of throwing a ball. I am an independent developer that makes custom interactive experiences using a variety of engines.
