

While I now have a better sense of what Unitologists believe, I am not sure why I do.

There is also a good amount about the particulars of Unitology, including a visit to an abandoned Unitology recruitment center and, after that, a devastated Unitology church. There is a lot of explication about the Marker, for instance, which feels as fundamentally wrong-headed as giving 2001 a coda in which the Star Child turns to the camera and explains himself. This new expansiveness is not always appealing, though, and much less necessary.

While the first Dead Space forced Isaac through a relatively constrictive gauntlet of crowded rooms and narrow hallways (save for a couple of truly frightening spacewalk sequences), Dead Space 2 unfolds within a larger and more open-seeming space station. Avoid Seeker Rifle, there aint much to snipe and you can do anything with a Plasma Cutter.Isaac is back in the sequel, of course, and so are the necromorphs. Alt fire is a ranged single shot chainsaw, won't recommend it.Ĭant recommend the rest as I don't use them. Deals continuous damage over time at melee range. Saw Blade: Most ammo efficient aka your space chainsaw. One shot when maxed out can take out majority of the easy stuff. Alt fire is a contact grenade with low arc (it's space duh)Ĭontact Beam: Secondary fire, when fully upgraded, does aoe damage + stasis, the ultimate combo you will ever need. Pulse Rifle: your basic automatic rifle with absurd mag size. Big version of Plasma Cutter, but not nearly as powerful on high difficulty settings. Line Gun: the space equivalent of Shotgun. Rotate your laser from vertical to horizontal using Spacebar (aka secondary fire). Pretty strong balance of power and ammo efficiency. Originally posted by 弾幕の伝説 Mobius:Plasma Cutter: first and best weapon for most cases.
